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Tuesday, 31 May 2016

RP04C: Modeling Techniques with 3ds Max 2017 and CINEMA 4D R17 Studio - The Ultimate Beginner's Guide

The Modeling Techniques with 3ds Max 2017 and CINEMA 4D R17 Studio - The Ultimate Beginner’s Guide textbook is divided into two parts. Part A covers modeling in 3ds Max 2017 whereas part B covers CINEMA 4D R17 Studio.

This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max/CINEMA 4D [no experience needed] and interested in learning modeling in 3ds Max and CINEMA 4D.

This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max and CINEMA 4D for hard-surface modeling.

Wednesday, 25 May 2016

RP02C: Modeling Techniques with 3ds Max 2017 - The Ultimate Beginner’s Guide, 2nd Edition

The Modeling Techniques with 3ds Max 2017 - The Ultimate Beginner’s Guide, 2nd Edition, textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling in 3ds Max.

This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max for hard-surface modeling.

Tuesday, 10 May 2016

RP03C: Modeling Techniques with CINEMA 4D R17 Studio - The Ultimate Beginner’s Guide

The Modeling Techniques with CINEMA 4D R17 Studio - The Ultimate Beginner’s Guide textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the CINEMA 4D [no experience needed] and interested in learning modeling in CINEMA 4D.

This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for hard-surface modeling. A bonus chapter has been included in this edition containing six additional hands-on exercises.

Friday, 6 May 2016

RP01C: Modeling Techniques with 3ds Max 2016 and CINEMA 4D R17 Studio - The Ultimate Beginner's Guide

The Modeling Techniques with 3ds Max 2016 and CINEMA 4D R17 Studio - The Ultimate Beginner’s Guide textbook is divided into two parts. Part A covers modeling in 3ds Max 2016 whereas part B covers CINEMA 4D R17 Studio.

This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max/CINEMA 4D [no experience needed] and interested in learning modeling in 3ds Max and CINEMA 4D.

This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max and CINEMA 4D for hard-surface modeling.

Wednesday, 4 May 2016

RP0F2: Create Textures and Background Designs Patterns with Photoshop

Welcome to the exciting world of Photoshop CC 2014, the leader in digital imaging excellence. Photoshop is not just about retouching images or manipulating photos; it can be used for creating custom textures. While there are some powerful 3D paint tools such as Mari that provides fluid and flexible way to paint directly onto the 3D models, Photoshop is still used by a vast majority digital artists and designers across the globe. This book presents a foundation of techniques to help you build custom textures and designs.

This book is written in an easy to understand language. The important terms are in bold face so that you never miss them. This book is written using Photoshop CC 2014. It is aimed at creative professionals who wants to create creative designs, textures, maps, and backgrounds in Photoshop.

This book is specifically dedicated to those design and texturing artists who regularly use textures to add realism to their models/artwork. The internet is full of resources that you can use in your 3D project. However, there is every chance that you would like to create custom textures for your models. Photoshop offers endless opportunities when it comes to creating textures (creating unique textures).

RP0F1: 3D Tutorials Collection

There are many tutorials available online both in text and video format that help students/learners/artists/hobbyist/professionals [3D digital artists] to create great design, VFX, games, film, animation, visualization, motion graphics, and simulation artwork. However, tutorials are scattered all over the place on Word Wide Web.

If you are searching for some quality tutorials to hone your skills, here's what I have collected for you in this free eBook, a collection of free 2D, 3D, animation, motion graphics, and VFX tutorials. The eBook is available in PDF as well as in the ePub format.

Gamma 2.2 setup / Linear workflow in 3ds Max and VRay

A computer monitor is a nonlinear device. The difference in actual luminance values does not change with value stored in the monitor. The gamma correction compensates for this non-linearity of computer monitors and image file formats. In other words, Gamma is the degree of non-linearity of the color gradient from dark to bright values.

If a render image calculated using linear data is displayed directly on a computer monitor, the image will not match what it would look like under real-world conditions (lit by real light, viewed by real eyes). This mismatch is compensated using the gamma correction.

Exposure Control in Real-World Cameras

3ds Max emulates the real-world cameras to help you create physically accurate lighting and render realistic looking images. In order to create accurate lighting, you need to understand the terms shutter speed and aperture. They are used to control the amount of light in the scene as well as the focus effects such as depth-of-field effect.

Aperture
In optics, an aperture is a hole that allow you to control the amount of light passing through the lens of a camera. It controls the cone angle of a group of rays that come to a focus in the image plane. The term f-stop [sometimes also referred to as called focal ratio, f-ratio, f-stop, or relative aperture] is used for the quantitative measure of lens speed. The widest apertures have f-stops with the smallest numbers. The maximum aperture available is dependent on the lens you are using. The standard f-stop values are: f1.8, f2.8, f4, f5.6, f8, f11, and f16, refer to Figure F1.