Tuesday, 10 May 2016

RP03C: Modeling Techniques with CINEMA 4D R17 Studio - The Ultimate Beginner’s Guide

The Modeling Techniques with CINEMA 4D R17 Studio - The Ultimate Beginner’s Guide textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the CINEMA 4D [no experience needed] and interested in learning modeling in CINEMA 4D.

This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for hard-surface modeling. A bonus chapter has been included in this edition containing six additional hands-on exercises.

What you need?

To complete the examples and hands-on exercises in this book, you need  R17 Studio version of CINEMA 4D.

What are the main features of the book?

  • The book is written using CINEMA 4D R17 Studio in an easy to understand language.
  • Polygon and Spline modeling techniques covered.
  • All deformers explained.
  • 17 Hands-on exercises and 13 practical tests to hone your skills.
  • Detailed coverage of tools and features.
  • Additional tips, guidance, and advice is provided.
  • Important terms are in bold face so that you never miss them.
  • Support for technical aspect of the book.
  • CINEMA 4D files and textures used are available for download from the accompanying website.
  • Bonus hands-on exercises.

How This Book Is Structured?

This book is divided into following units:

Unit CI1: Introducing CINEMA 4D R17 Studio
  • Navigating the workspace
  • Customizing the interface
  • Understanding various UI components
  • Setting preferences for CINEMA 4D
  • Understanding layouts
  • Moving, rotating, and scaling objects
  • Managers, and Browsers
  • Getting help

Unit CI2: Tools of the Trade
  • Creating guides in the editor view
  • Interactively placing lights and adjusting their attributes in the scene
  • Measuring angles and distances
  • Working with Workplanes
  • Arranging, duplicating, and randomizing objects
  • Correcting lens distortions
  • Creating virtual walkthroughs

Unit CM1: Spline Modeling
  • Splines tools and modeling techniques
  • Generator command group

Unit CM2: Polygon Modeling
  • Polygons components
  • Polygon modeling techniques
  • Selection tools
  • Polygons structure tools
  • Splines structure tools
  • Modeling Objects
  • Deformers

Unit CBEM1: Bonus Hands-on Exercises

Is the book available in other languages?

Not yet, if you are interested in translating this book, contact us.

What do I need to know?

No experience needed.

Can I reuse the CINEMA 4D files provided by you?

Absolutely, you are free to modify and use the files.

Is the technical support available?

Yes, if you face any problem related to the technical aspect of the book, submit your query using the tech support from on our website. Our technical team will get back to you ASAP.

Still have questions?

No problem, contact us, we are more than ready to provide answers to your questions.

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