Monday, 24 October 2016

RP08C: Modeling and Texturing Techniques with 3ds Max 2017 - The Ultimate Beginner’s Guide, 2nd Edition

The Modeling and Texturing Techniques with 3ds Max 2017 - The Ultimate  Beginner’s Guide, 2nd Edition textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max and interested in learning modeling and texturing in 3ds Max.

This brilliant guide takes you step-by-step through the whole process of modeling and texturing. From the very first pages, the users of the book will learn how to effectively use 3ds Max for hard surface modeling and shading surfaces.

What you need?

To complete the examples and hands-on exercises in this book, you need 2017 version of Autodesk 3ds Max.

What are the main features of the book?

  • The book is written using 3ds Max 2017 in an easy to understand language.
  • Polygon and Spline modeling techniques covered.
  • All modifiers explained.
  • Shading and texturing techniques covered.
  • 65 Hands-on exercises to hone your skills.
  • Detailed coverage of tools and features.
  • Additional tips, guidance, and advice is provided.
  • Important terms are in bold face so that you never miss them.
  • Support for technical aspect of the book.
  • 3ds Max files and textures used are available for download from the accompanying website.

How This Book Is Structured?

Unit MI1 - Introduction to 3ds Max - I

  • Navigating the workspace
  • Customizing the interface
  • Understanding various UI components
  • Working with the file management commands
  • Setting preferences for 3ds Max
  • Understanding workspaces
  • Understanding the enhanced menu system
  • Working with viewports
  • Setting preferences for the viewports
  • Creating objects in the scene
  • Selecting objects
  • Using the navigational gizmos
  • Moving, rotating, and scaling objects
  • Getting help
  • Per-view Preferences, Creative Market Store, Asset Library, Print Studio, and Game Exporter

Unit MI2 - Introduction to 3ds Max - II

  • Working with templates
  • Creating clones and duplicates
  • Understanding hierarchies
  • Working with the Scene and Layer Explorers
  • Understanding the Mirror tool, the Select and Place tool, and the Select and Manipulate tool
  • Working with the Align tool and the Array tool
  • Working with precision and drawing aids
  • Understanding modifiers, and normals

Unit MM1 - Working with Geometric Primitives and  Architectural Objects

  • Creating and modifying Standard Primitives
  • Creating and modifying Extended Primitives
  • Working with the Architectural objects
  • Setting the project folder
  • Using the Align and Mirror tools
  • Creating clones
  • Using the Scene Explorer
  • Creating a group
  • Setting grid spacings
  • Using Transform Type-In dialog
  • Using Array dialog
  • Specifying units for the scene

Unit MM2: Working with Polygons

  • Working with the polygon modeling tools
  • Using the polygon modeling techniques
  • Selecting polygon sub-object
  • Transforming sub-objects
  • Soft selecting sub-objects

Unit MM3: Graphite Modeling Tools 

  • Working with the Graphite Modeling Tools
  • Selecting sub-objects
  • Creating models using the tools available in the Ribbon

Unit MM4: Working with Shapes

  • Generate planar and 3d surfaces
  • Paths and shapes for the loft components
  • Generate extrusions
  • Generate revolved surfaces
  • Define motion path for animations

Unit MM5: Modifiers

  • Using modifiers
  • Stack display
  • Object-space modifiers vs World-space modifiers
  • How transform affects modifiers
  • Deformers

Unit MBME1: Bonus Hands-on Exercises

Unit MT1 - Material Editors

  • Compact Material Editor
  • Slate Material Editor

Unit MT2 - General/Scanline Materials and Maps

  • General/Scanline materials
  • General maps

Unit MT3 - Physical, mental ray, and Autodesk Materials

  • Autodesk Materials
  • Arch & Design Material
  • Physical Material

Is the book available in other languages?

Not yet, if you are interested in translating this book, contact us.

Is this book is available in print format?


What do I need to know?

No experience needed.

Can I reuse the 3ds Max files provided by you?

Absolutely, you are free to modify and use the files.

Is the technical support available?

Yes, if you face any problem related to the technical aspect of the book, submit your query using the tech support from on our website. Our technical team will get back to you ASAP.

Why buy directly from us?

If you buy directly from us, you will get the following benefits:

  • You will be able to download as many copies of the book as you want in these electronic formats: PDFEPUB and MOBIAll are DRM-free.
  • You will get an update when authors fix any minor or major issue in the book at any point in time.
  • No Digital Right Management is used.
  • Technical support directly from the authors.
  • All resources available with few clicks

Still have questions?

No problem, contact us, we are more than ready to provide answers to your questions.

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Avail flat 30% discount at our eStore on all eBooks. Offers ends on 30th November, 2017. Use code: nov30p

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