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Monday, 24 October 2016

RP05C: Texturing Techniques with 3ds Max 2017 - The Ultimate Beginner’s Guide, 2nd Edition

The Texturing Techniques with 3ds Max 2017 - The Ultimate Beginner’s Guide, 2nd Edition textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning texturing in 3ds Max.

This brilliant guide takes you step-by-step through the whole process of texturing. From the very first pages, the users of the book will learn how to effectively use 3ds Max for shading surfaces



What you need?

To complete the examples and hands-on exercises in this book, you need 2017 version of Autodesk 3ds Max.

What are the main features of the book?


  • The book is written using 3ds Max 2017 in an easy to understand language.
  • Shading and texturing techniques covered.
  • 31 Hands-on exercises to hone your skills.
  • Detailed coverage of tools and features.
  • Additional tips, guidance, and advice is provided.
  • Important terms are in bold face so that you never miss them.
  • Support for technical aspect of the book.
  • 3ds Max files and textures used are available for download from the accompanying website.


How This Book Is Structured?

Unit MI1 - Introduction to 3ds Max - I

  • Navigating the workspace
  • Customizing the interface
  • Understanding various UI components
  • Working with the file management commands
  • Setting preferences for 3ds Max
  • Understanding workspaces
  • Understanding the enhanced menu system
  • Working with viewports
  • Setting preferences for the viewports
  • Creating objects in the scene
  • Selecting objects
  • Using the navigational gizmos
  • Moving, rotating, and scaling objects
  • Getting help
  • Per-view Preferences, Creative Market Store, Asset Library, Print Studio, and Game Exporter


Unit MI2 - Introduction to 3ds Max - II

  • Working with templates
  • Creating clones and duplicates
  • Understanding hierarchies
  • Working with the Scene and Layer Explorers
  • Understanding the Mirror tool, the Select and Place tool, and the Select and Manipulate tool
  • Working with the Align tool and the Array tool
  • Working with precision and drawing aids
  • Understanding modifiers, and normals


Unit MT1 - Material Editors

  • Compact Material Editor
  • Slate Material Editor


Unit MT2 - General/Scanline Materials and Maps

  • General/Scanline materials
  • General maps


Unit MT3 - Physical, mental ray, and Autodesk Materials

  • Autodesk Materials
  • Arch & Design Material
  • Physical Material


Is the book available in other languages?

Not yet, if you are interested in translating this book, contact us.

What do I need to know?

No experience needed.

Can I reuse the 3ds Max files provided by you?

Absolutely, you are free to modify and use the files.

Is the technical support available?

Yes, if you face any problem related to the technical aspect of the book, submit your query using the tech support from on our website. Our technical team will get back to you ASAP.

Still have questions?

No problem, contact us, we are more than ready to provide answers to your questions.

Buy

Buy Paperback Edition Amazon UK


Sale

Avail flat 30% discount at our eStore on all eBooks. Offers ends on 30th November, 2017. Use code: nov30p

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