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Wednesday, 15 November 2017

RP17C: Learn CINEMA 4D Studio R18 by Doing: Modeling, Texturing, Lighting, and Rendering

CINEMA 4D, developed by MAXON Computer GmbH in Germany, is a popular 3D application for students, professionals, and hobbyists. Beginners and seasoned professionals choose CINEMA 4D for its fast, easy workflow, and solid reliability. If you want to create jaw-dropping 3D renders quickly and easily, CINEMA 4D is the choice for you. It is capable of modeling, texturing, lighting, animating, rigging, and rendering. Apart from this, CINEMA 4D has modules such as MoGraph, XPresso, Hair, Dynamics, and so on that allow you to create stunning animations and physics simulations. CINEMA 4D comes in five variants: a core CINEMA 4D Prime variant, a Broadcast variant with additional broadcast features, a Visualize variant for architectural design, and a Studio variant that includes everything. Also, there a is a Lite variant which comes packaged with Adobe After Effects.

Learn CINEMA 4D Studio R18 by Doing: Modeling, Texturing, Lighting, and Rendering  textbook will walk you through the modeling, texturing, lighting, and rendering techniques with CINEMA 4D Studio R18. This book offers a hands-on exercise based strategy for all those beginner and intermediate users who want to master these techniques in CINEMA 4D. The units in this book take you step-by-step though the whole process.

Sunday, 5 November 2017

CINEMA 4D Plugin: Mesh Boolean

The Great Summit [TGS} has released new Boolean plugin [Mesh Boolean] for CINEMA 4D.

The sa;ient features are as follows:

– Parametric workflow
– Instant live bevels on your intersections
– Symmetry options
– Shortcuts for a boolean opperations
– Subboolean options

See demo:



More Info

ShaderMap for Windows


Generate Maps from Textures and 3D Models!

Its free for non-commercial use.

Download 

Sunday, 29 October 2017

nMaker Tool


nMaker is a tool for creating textures in Photoshop that you can use in any 3D application. It is a quick and easy way to create maps such as Diffuse, Bump, Displacement, and so on with one click.

More info

Monday, 23 October 2017

RP16C: Learn XPresso by Doing with CINEMA 4D Studio R18



CINEMA 4D comes with an integrated languages called C.O.F.F.E.E. and Python. But many CG artists do not delve into scripting because of the fear of programming. XPresso is a node-based scripting language that allows you to dynamically create relationships by linking attributes of the objects. It is an easy to use alternative  to C.O.F.F.E.E. and Python that allows you to create expressions using a graphical interface. It provides a quick and easy way to produce complex animations. From rotating fan blades, propellers to the bouncing ball, from clock mechanism to organic movement of a jellyfish, XPresso allows you to create animations with lot of ease.

The Learn XPresso by Doing with CINEMA 4D Studio R18 textbook will walk you through XPresso Editor and different XPresso nodes of the XPresso and MoGraph classes. This book offers a hands-on exercise based strategy for all those beginner and intermediate users who want to master XPresso scripting language in CINEMA 4D. The units in this book take you step-by-step though the whole process of building node networks in XPresso Editor. The strength of this book is that it teaches you XPresso in easy-to-understand language. Numerous examples are used to show the functioning of the nodes. In the hands-on exercises, the content under the How we will proceed heading summarizes the approach you will take to compete the exercise. Moreover, the content under the What just happened heading explains the working of the instructions to give you better idea about the result. Every unit begins with the topics covered in that unit and every unit ends with a Quiz that allows you to assess the knowledge gained. As the readers move from hands-on exercise to hands-on exercise, they will be gaining robust knowledge about the XPresso module in CINEMA 4D. Practical challenges allow you to experiment with what you have learned in the unit.

Thursday, 31 August 2017

RP15C: 3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting


The 3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting textbook is divided into two parts. Part A covers modeling whereas Part B covers shading and lighting techniques in 3ds Max 2018. This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling, shading, and lighting in 3ds Max . This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV Mapping, and Lighting. From the very first pages, the users of the book will learn how to effectively use 3ds Max for modeling, shading, and lighting surfaces.

The strength of this book is that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. One unit of the book presents a foundation of techniques to help you build custom textures, maps, and designs using Photoshop. Videos are provided for the hands-on exercises of this unit.

Wednesday, 30 August 2017

RP14C: 3ds Max 2018 - Getting Started with Standard Materials and Lights


The 3ds Max 2018 - Getting Started with Standard Materials and Lights textbook textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning texturing and lighting in 3ds Max. This brilliant guide takes you step-by-step through the whole process of texturing, UV Mapping, and Lighting. From the very first pages, the users of the book will learn how to effectively use 3ds Max for shading and lighting surfaces.

The strength of this book is that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. One unit of the book presents a foundation of techniques to help you build custom textures, maps, and designs using Photoshop. Videos are provided for the hands-on exercises of this unit.

Monday, 21 August 2017

RP13C: Beginner’s Guide to Create Models With 3ds Max 2018 and CINEMA 4D R18 Studio

The Beginner’s Guide to Create Models With 3ds Max 2018 and CINEMA 4D R18 Studio textbook is divided into two parts. Part A covers modeling in 3ds Max 2018 whereas part B covers CINEMA 4D R18 Studio.

This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max/CINEMA 4D [no experience needed] and interested in learning modeling in 3ds Max and CINEMA 4D.

This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max and CINEMA 4D for hard-surface modeling.

RP12C: Beginner’s Guide to Create Models With CINEMA 4D R18 Studio

The Beginner’s Guide to Create Models With CINEMA 4D R18 Studio textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the CINEMA 4D [no experience needed] and interested in learning modeling in CINEMA 4D.

This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for hard-surface modeling. A bonus chapter has been included in this edition containing six additional hands-on exercises.

RP11C: Beginner’s Guide to Create Models With 3ds Max 2018

The Beginner’s Guide to Create Models With 3ds Max 2018 textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling in 3ds Max.

This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max for hard-surface modeling.

Saturday, 8 April 2017

RP10C: Shading, Lighting, and Rendering Techniques with CINEMA 4D R18 Studio [With Videos for Hands-on Exercises]



The Shading, Lighting, and Rendering Techniques with CINEMA 4D Studio R18 textbook textbook offers a hands-on exercises based strategy and introduces digital artists to various rendering concepts in CINEMA 4D Studio R18. This brilliant guide takes you step-by-step through the whole process of shading, lighting, and rendering. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for creating great looking renders.

The strength of this book that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. One chapter of the book presents a foundation of techniques to help you build custom textures, maps, and designs using Photoshop. Videos are provided for all hands-on exercises of the book.

Note: This title does not have a CD with it. The videos are available for download along with other resources used in the book.