Thursday, 31 August 2017

RP15C: 3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting

The 3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting textbook is divided into two parts. Part A covers modeling whereas Part B covers shading and lighting techniques in 3ds Max 2018. This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling, shading, and lighting in 3ds Max . This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV Mapping, and Lighting. From the very first pages, the users of the book will learn how to effectively use 3ds Max for modeling, shading, and lighting surfaces.

The strength of this book is that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. One unit of the book presents a foundation of techniques to help you build custom textures, maps, and designs using Photoshop. Videos are provided for the hands-on exercises of this unit.

What you need?

To complete the examples and hands-on exercises in this book, you need 2018 version of Autodesk 3ds Max.

What are the main features of the book?

  • The book is written using 3ds Max 2018 in an easy to understand language.
  • Polygon and Spline modeling techniques covered.
  • All modifiers/deformers explained.
  • Shading, texturing, lighting, and UV mapping techniques covered.
  • 70+ Hands-on exercises [21 videos for Unit MT1] and practical tests to hone your skills.
  • Detailed coverage of tools and features.
  • Additional tips, guidance, and advice is provided.
  • Important terms are in bold face so that you never miss them.
  • Support for technical aspect of the book.
  • 3ds Max/Photoshop files and textures used are available for download from the accompanying website.
  • Bonus hands-on exercises.
  • You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the hands-on exercises and output. The ePub file is included with the resources.

How This Book Is Structured?

Unit MI1 - Introduction to 3ds Max - I
  • Navigating the workspace
  • Customizing the interface
  • Understanding various UI components
  • Working with the file management commands
  • Setting preferences for 3ds Max
  • Understanding workspaces
  • Understanding the enhanced menu system
  • Working with viewports
  • Setting preferences for the viewports
  • Creating objects in the scene
  • Selecting objects
  • Using the navigational gizmos
  • Moving, rotating, and scaling objects
  • Getting help

Unit MI2 - Introduction to 3ds Max - II
  • Working with templates
  • Creating clones and duplicates
  • Understanding hierarchies
  • Working with the Scene and Layer Explorers
  • Understanding the Mirror tool, the Select and Place tool, and the Select and Manipulate tool
  • Working with the Align tool and the Array tool
  • Working with precision and drawing aids
  • Understanding modifiers, and normals

Unit MM1 - Working with Geometric Primitives and Architectural Objects
  • Creating and modifying Standard Primitives
  • Creating and modifying Extended Primitives
  • Working with the Architectural objects
  • Setting the project folder
  • Using the Align and Mirror tools
  • Creating clones
  • Using the Scene Explorer
  • Creating a group
  • Setting grid spacings
  • Using Transform Type-In dialog
  • Using Array dialog
  • Specifying units for the scene

Unit MM2: Working with Polygons
  • Working with the polygon modeling tools
  • Using the polygon modeling techniques
  • Selecting polygon sub-object
  • Transforming sub-objects
  • Soft selecting sub-objects
  • Unit M5: Graphite Modeling Tools
  • Working with the Graphite Modeling Tools
  • Selecting sub-objects
  • Creating models using the tools available in the Ribbon

Unit MM3: Working with Shapes
  • Generate planar and 3d surfaces
  • Paths and shapes for the loft components
  • Generate extrusions
  • Generate revolved surfaces
  • Define motion path for animations

Unit MM4: Modifiers
  • Using modifiers
  • Stack display
  • Object-space modifiers vs World-space modifiers
  • How transform affects modifiers

Unit MB - Bonus Hands-on Exercises

Unit MT1 - Creating Textures in Photoshop
  • Understanding non-destructive editing
  • Creating custom textures and designs
  • Creating maps

Unit MT2 - Material Editors
  • Compact Material Editor
  • Slate Material Editor

Unit MT3 - Standard Materials and Maps
  • General/Scanline materials
  • General maps

Unit MT4 - Physical and Autodesk Materials
  • Autodesk Materials
  • Physical Material

Unit ML1 - Standard Lights

  • Basic Lighting Concepts
  • Creating and placing lights
  • 3ds Max Lights
  • Light Linking
  • Shadows
  • Lighting Effects

Unit ML2 - Photometric Lights

  • Photometric light types: Target Light, and Free Light
  • Color temperatures
  • Shadow generating shapes
  • Exposure controls

Unit ML3 - Sunlight and Daylight Systems

  • Sunlight and Daylight Systems
  • Positioning the Compass
  • Choosing a location
  • Sun Positioner and Physical Sky

Unit MBT - Bonus hands-on Exercises

Is the book available in other languages?

Not yet, if you are interested in translating this book, contact us.

Is this book is available in print format?


What do I need to know?

No experience needed.

Can I reuse the 3ds Max files provided by you?

Absolutely, you are free to modify and use the files.

Why buy directly from us?

If you buy directly from us, you will get the following benefits:

  • You will be able to download as many copies of the book as you want in these electronic formats: PDFePub and mobiAll are DRM-free.
  • You will get an update when authors fix any minor or major issue in the book at any point in time.
  • No Digital Right Management is used.
  • Technical support directly from the authors.
  • All resources available with few clicks

Is the technical support available?

Yes, if you face any problem related to the technical aspect of the book, submit your query using the tech support from on our website. Our technical team will get back to you ASAP.

Still have questions?

No problem, contact us, we are more than ready to provide answers to your questions.

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